

Bug fix for an error message when using the "Delete FIFAModData and Launch" option if the FIFAModData folder doesn't exist Added the asset type to the conflicts tab Reduction in memory usage immediately after launching Added a UI element to show when a mod is being installed Added the ability to cancel launching of the game instantly while modifications are being applied in the Editor and Mod Manager Added a legacy text editor that can view and edit the following legacy file types: TXT, XML, INI, CSV, LUA, JSON, HTML, NAV, LREQ, RCP, H, TG and PLS This may fix issues with the game crashing when large mods are applied to the game Overhaul of TOC rewriting, to better support changes in bundle size and allow CAS files to be properly split in the Editor and Mod Manager. Bug fix for underscore characters ("_") in asset names being treated as an access key modifier on tab headers Bug fix for an error when filtering on the property grid Focus is now restored to the search box after filtering on the property grid

Clicking the Clear filter button on the property grid now immediately removes the filter

Added a "Copy Path" option to the right-click context menu of the data explorers (EBX, legacy, and res), for both the folder list and the file list Updated various third-party dependencies Added support for restoring the default settings on the Export Mod window- Added support for clearing the settings on the Export Mod window Added support for clearing the settings for projects on the Batch Mod Exporter window Added support for restoring the default settings for projects on the Batch Mod Exporter window

You can copy the fifa19.key/fifa20.key file from your Frosty folder into the Editor folder, then change the name to fifa21.key and restart the program. This will not be provided here, but it is the same as FIFA 19 and FIFA 20. Go to the folder and run the exe (preferably as Admin)Ĥ. Extract the whole folder from the rar somewhere on your PC.ģ. Mod ManagerYou can use the Mod Manager to import and apply mods made from others (or yourself) made by the Editor, and has the power to play with multiple mods at the same time.ġ. Too big to fit into one post, so just read the next postsĮditorThe powerful Editor can be used to create mods for FIFA, with the ability to import and export textures, legacy files and RES/CHUNK files, with many more features to help you along the way.
